Your day has finally come – a famous adventurer has hired YOU to be their Squire! When your hero completes quests, defeats baddies, and takes all the credit, they also earn loot – which you get the...
Do the job. Get paid. Aim to misbehave.
Firefly: Fistful of Credits is a two-to-four-player cooperative game where players step into the boots of Serenity’s crew to pull off a series of dangerous h...
Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a ...
A level 5 adventure for 5E
Includes FREE PDF copy of this adventure with purchase of print adventure!
Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition...
Twisted Farkel is sure to excite all Farkel fans and draw even more newcomers to the game. In this exciting version the points one player rolls are not his/hers to keep. The Determinator Die p...
Introducing this exclusive new silicone tournament chess board! Enjoy the non-creasing, stay-flat silicone surface even after being folded. Your chess pieces will continue to glide during play as o...
Liar's Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations re...
Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual "Diamond Crystals" (acrylic crystals) included in the game.
What ma...
The classic game of guts and luck is Farkel and this is the classic Farkel set. It is still small enough for portability, the game tube measures 4.5 tall and 2 wide. It includes 6 regular sized blu...
Talisman: Batman – Super-Villains Edition allows players to take on the role of Gotham City's notorious evil-doers, sneaking and fighting their way through Arkham Asylum's two floors and central to...
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The...
In this brain-bending spin on dot to dot puzzles, two players or teams race to identify their mystery images by following secret clues. The clue windows on the game board reveal a series of dots to...
Featuring iconic FINAL FANTASY imagery, these card sleeves will give your deck a decorative flair while providing protection to your collection! Each pack contains 60 sleeves.
Absalom Station is a famous port of call at the center of the galaxy. It’s a place where worlds and cultures collide, and where danger and opportunity lurk around every corner. This 164-page hardco...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '