When no one sits upon the Lion Throne, all shall try! As a final act of vengeance, High Strategos Pythareus's agents release evidence that the entire Stavian family line may be illegitimate, and no...
The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this ce...
Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasures, but more than riches waits within this towering ruin's alien chambers....
Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realms ...
The Rival Guide presents 10 fully detailed rival adventuring groups, complete with specialized spells, equipment, magic items, and unusual minions. These groups cover a wide range of themes, from h...
It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innoc...
It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build stat...
Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult'...
Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their ...
Deputized by the interstellar police force known as the Stewards after freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their friend who is being he...
Be prepared for nearly every outcome with Starfinder Condition Cards, a handy way for players and GMs to keep track of the most common conditions in the Starfinder Roleplaying Game. Has your soldi...
Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring...
20 Express: consists of pens, score sheets, and a deck of forty cards (or bakelite tiles, depending on the edition); the tiles are numbered 1-30, with two copies of #11-19 and one wild. Game play i...
Where will your muse guide you?
Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards.
Play coope...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '