Star Wars: The Card Game recalls the climax of Return of the Jedi with the Solo`s Command Force Pack and the Endor Cycle! As the Empire constructs its second Death Star, a small strike team descend...
Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the ...
The sun-scorched arenas of the Dread Sea Dominions await you! In this Savage Worlds setting sourcebook, you`ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest P...
Whether protecting what lies within, or fighting to extract vital information, any battle fought over a bunker could stand as a turning point in the war and now one of these bunkers can become a fa...
It is a time of galactic war, when a connection to the Force may put you in danger just as readily as it could save your life. The Consular seeks balance in all things, attempting to end conflict o...
Star Wars®: Edge of the Empire™ Specialization Decks, available through Print on Demand, provide GMs and players with a fun and easy way to manage character and NPC talents at the gaming table. ...
Star Wars®: Edge of the Empire™ Specialization Decks, available through Print on Demand, provide GMs and players with a fun and easy way to manage character and NPC talents at the gaming table. ...
Star Wars: Edge of the Empire Specialization Decks, available through Print on Demand, provide GMs and players with a fun and easy way to manage character and NPC talents at the gaming table.
New...
In Doctor Who: Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.
You’ll play cards representing plans, threats, tech, and quips to sta...
Master of Orion: Conquest is a two-player dueling deckbuilder. Play as one of two species in the galaxy — the humans and the shape-changing, mimicking Darloks — as you build and fight your way ...
Dungeon Fighter: The Big Wave is the second of four expansions for use with Dungeon Fighter, each themed to one of the four elements: air, earth, wind and fire.
This expansion includes new monst...
The famous Master Fox is getting old and looking for his successor amongst the intrepid thieves of the forest. It could be your chance to prove your skill as a thief and take his place! To impre...
Ready to Play!This durable, four-panel Game Master's Screen features lavish art, a glorious map of Midgard, and a hoard of useful tables! Perfect to keep your game running smoothly.The landscape sc...
Alchemists create potent elixirs and concoctions through mastery of deeply secret lore; they can stopper death and grind up time. The Alchemist Class Deck accessory for the Pathfinder Adventure C...
8Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value.
The base game c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '