Theme: Chickens are learning to dance ("cha cha") by completing circuits around the yard.
Goal: To "cha cha" your chicken past every single other player's chicken, stealing each one's "tail feather...
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelv...
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and ...
Cacao is a tile-placement game that immerses players in the exotic world of the "fruit of the Gods". As the chief of your tribe, you must lead your people to prosperity through the cultivation and...
It's simple - take turns drawing a card from the top of the deck. When it's your turn, read the card out loud and either you or the group will drink based on the prompt on the card, depending on wh...
up to 6 pl
There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an anci...
Do you remember learning your first card game? How about winning at an old-fashioned game of solitaire? Or that holiday tradition of Gin Rummy after dinner? Since 1885, Bicycle playing cards have b...
Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player b...
In Atari’s Centipede, 2 or 4 players venture into the world of the classic Atari arcade game. On one side, a Player controls the Gnome, exploring the forest and trying to defeat the Centipede.
On...
Can you tell who among you is real or robotic? This micro-game asks 2-3 close friends to decide the fate of the human race. Humans prosper if they correctly shoot the Robot but the Robots win if hu...
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing...
"These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbors?".
The ...
The far future. Humanity is long extinct. Its place has been taken by many new races from across and beyond this galaxy. Peace is preserved only by the Galactic Council of Elders maintaining a bal...
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unear...
After a devastating war, peace is declared among all the major races of the galaxy and an Alliance is created. One of the first decisions of the Alliance is to build space stations all along the g...
Alchemy! is a card game that turns 3-5 players into competing apprentice alchemists trying to impress their master by being the first to complete a set of potions in a laboratory space they all sh...
Action Cats is a game for 3-6 players made up of a deck of 160 cards. Each card has a photo of a cat, and on the reverse side, two halves of an outrageous story.
Players take turns being the "judge...
Abraca...what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it's harder than it looks because only the other playe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '