Ultimate Werewolf is an interactive game of deduction for two teams: villagers and werewolves. The villagers don't know who the werewolves are, and the werewolves are trying to remain undiscovered ...
One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each ro...
From the first Stetson hat to the unveiling of the first iPad, America's history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth, or when ...
Which happened first: the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure, it's easy to know whether the discovery of America came before the Deepwate...
Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card fr...
The Rivals for Catan: Age of Darkness, a 90-card expansion for The Rivals for Catan, includes three separate theme sets that can be used with the base game:
• The Era of Intrigue – You will witness...
Expansion Tracks for Formula D:
1. Hockenheim, Germany 2. Valencia, Spain
Discover the splendid circuit of Hockenheim surrounded by forests and the urban circuit of Valence, close cousin of the cir...
In Formula D: Circuits 5 - New Jersey & Sotchi, you get to jump into the driver's seat of your Formula One racer and fly around the streets of the Sochi Olympic Village in Russia. Illustrated b...
Agricola: Farmers of the Moor is the first big expansion for Agricola.
This expansion adds to the base game with a large set of new improvements, and adds a number of new features. Horses are int...
Spy, swap, and peek to find Cabo the unicorn in this simple card game.
Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning...
This entry is for the Living Card Game (LCG) that was developed from the Collectible Card Game (CCG). For the CCG, go to A Game of Thrones CCG
This is no longer a CCG, having transitioned to Fantas...
Princes of the Sun contains 120 cards for use with A Game of Thrones: The Card Game and is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell ...
Kings of the Storm includes 165 cards - three copies each of 55 unique cards - featuring not only cards for House Baratheon but also neutral cards and plot cards that will easily find their way int...
Well done gardener, you have splendidly performed your duties by taking care of the imperial panda. As a reward, the Chinese emperor hands you over a second animal’s care and not just any one! You ...
The Marcy Case is a thrilling scenario for T.I.M.E Stories that brings you to the United States in 1992.It is the first official expansion for T.I.M.E Stories.
Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, thoug...
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their o...
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '