The School of Magic is in Session
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fa...
Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-godand your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold d...
Create heroic characters for the world's greatest roleplaying game.The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character crea...
Everything you need to create characters and play the new adventures in this introduction to the world's greatest roleplaying game. Designed for 2-6 players."The Dungeons & Dragons Essentials K...
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches...
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are ...
SOME SECRETS ARE WORTH DYING FOR
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyie...
Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game.In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit i...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips...
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.The beholder Xanathar--Waterdeep's most infamous crime lord--...
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.
A perpetual haze of dreary rain hangs over the spi...
Dare to defy death in this adventurefor the world's greatest roleplaying gameThe talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone ...
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in E...
The enemy will quickly need to find cover when you place the Trebuchet, one of the latest WizKids 4Dâ„¢ Settings sets, onto your table! With intricate attention to details, ...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips allow players t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '