The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A...
In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifest...
Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan’s many harbors and regions: pastures, fields, mountains, hills, forests, and desert. The random m...
Face dangerous new threats in Pandemic: The Cure – Experimental Meds as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules…for the worse! Fortunately, new ...
About the game
As more and more settlers head west, new cities pop up like mushrooms. Due to the distances between them, these new cities quickly come to rely on new railroads for the transport of...
In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to...
Dr. Martin Strobal, the greatest mind of our generation, lies in a coma. His Mobius Ring invention promised to change the world, but has instead given us our greatest disaster. Meant to provide the...
Sail the Seven Seas. Plunder the treasure. Make your crew walk the plank.
Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Joh...
It's the World of Dorkness!
The Munchkins are now vampires, werewolves and changelings. Bash through the haunted house and slay the monsters – the other monsters, that is. You can't slay your fell...
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too...
GENERAL INFO: 1-5 players, 30 minutes, 5 play modes including competitive and cooperative play.
Cooperative team-play with game controlled Zombies.
Cooperative team-play with Zombies controlled by...
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an ...
In Small World: River World, players discover new maps full of water regions haunted by merciless pirates. Players need to defend their precious harbors against them, fight them on the river, and s...
"This world's not big enough for all of us, so it's time you step aside to make room for me."
That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Un...
You can settle Catan and sail the sea with up to 6 players.Please note: You will need the Catan base game, the Seafarers expansion, and both the Catan base game 5-6 player extension and this Seafar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '