In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to be...
This 8-piece dice set is what every hero needs to play the G.I. JOE Roleplaying Game! Specially designed for the G.I. Joe Roleplaying game, these dice will help you defe...
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 17-20 party, ranging from minor setbacks to deadly threats.
In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfires dwindling glow, they dwell. This book includes: Diverse variations of classic monsters...
Within the fortress walls lie dangers just as deadly as the enemies swarming outside. The Pathfinder Flip-Tiles: Fortress Chambers Expansion provides beautifully illustrated 6 in. b...
Pathfinder Flip-Mat Classics: Keep features a small fortress with a courtyard, stables, well, barracks, and battlements. The map includes numerous interior chambers, such as the throne room...
Explore the streets and scenes of the City at the Center of the World with the City of Lost Omens Poster Map Folio. Four enormous eight-panel maps combine to create ...
Remarkable Inns & Their Drinks is the best-selling, definitive guide to roleplaying taverns and inns. This richly detailed 88-page tome offers a wealth of new gameplay options, D&D inn maps...
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 13-16 party, ranging from minor setbacks to deadly threats.
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 9-12 party, ranging from minor setbacks to deadly threats.
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 5-8 party, ranging from minor setbacks to deadly threats.
Save time while prepping or grab traps on the fly! Inside you’ll find 50 premade trap cards to challenge your level 1-4 party, ranging from minor setbacks to deadly threats.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '