The Scythe modular board adds a new level of variability to Scythe, with the map (double-sided board and 4 big double-sided tiles) and the faction locations (home base tiles) changing every time yo...
This is the first expansion set for the Fantasy Flight Games version of Cosmic Encounter.Adapted from the Fantasy Flight web site:
Over the years, alien empires have risen and fallen. The Vacuum ha...
A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted plan...
Feared both within and without the Imperial ranks, the Imperial Security Bureau scours the galaxy for any disloyal to the Empire. Agent Kallus is one of the ISB's most effective agents, using his c...
The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In...
Dinosaur Island is a hot new game from designers Jonathan Gilmour (Dead of Winter) and Brian Lewis; from Pandasaurus Games with amazing, technicolor, ridiculously 90s artwork from Kwanchai Moriya a...
Star Realms: Scenarios is a supplemental Star Realms item that consists of twenty scenario cards. Before the start of a game, shuffle the deck of cards, then reveal one of the scenarios, wh...
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In...
The Zombicide: Black Ops expansion raises the intensity to new heights while bringing new challenges for an elite group of Survivors! The Soldiers of Black Squad can be added to your roster, allo...
The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!
On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizi...
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your comm...
The Alliance recruits warriors from every world - wherever they can find beings who have come to hate the Empire`s tyranny. Together, these ragtag groups of recruits become Rebel Troopers, carrying...
Alien Frontiers: Faction Pack #2 - Sunrise Commune
Fleeing persecution on Earth, the "Sunnies" came to Maxwell in hopes of finding a place where humanity would just leave them alone.
FACTION ABILIT...
There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you br...
Alien Frontiers: Faction Pack #3 - Brethren of the Stars
The Brethren are pirate crew known for hijacking ships for nefarious purposes. In their spare time thy have been known to smuggle tridium or...
In It's a Wonderful World, you are leading an expanding Empire. You must choose the path that will get you to develop faster and better than you competitors.The game lasts 4 rounds. Eac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '