The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. The heroes are massively outgunned, and ...
Be prepared for nearly every outcome with Starfinder Condition Cards, a handy way for players and GMs to keep track of the most common conditions in the Starfinder Roleplaying Game. Has your soldi...
The emperor has declared that pavilions shall be constructed among the lanterns floating on the lake for this year’s festival. Place pavilions to earn gifts from the emperor and redeem those gift...
The Red Dragon Inn: Allies Cormac the Mighty expands the party at the Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanic that allows Cormac to hit harder at the cost o...
Brother Bastian was a member of a severe sect devoted to Korash, the god of justice and light. When he learned of an orc masquerading as a paladin of his god, he was furious. But upon meeting her, ...
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to stud...
Zariah is a special kind of sommoner mage one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alement...
Expand the party with a cocky new bard and a diabolical new mage!
The Magnificent Adonis, Bard of the Ages
This bard’s pretentious title (self-given, of course) makes him the envy of other bardsâ...
A little something for everyone!
Roxana, the Adventurous Chef headlines the latest expansion to The Red Dragon Inn series of games. Bring this slicing and dicing elf to the party for some wining an...
After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships fr...
Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat th...
Ultra Pro's PRO-Matte Deck Protector sleeves use high-quality materials making them ideal for tournament use. Clear side uses non-glare matte material for a softer feel and smoother shuffle. Stores...
Solid color Deck Protectors with Ultra PRO's hologram quality seal. Clear side uses non-glare matte material for softer feel and smoother shuffle. Stores and protects standard sized cards. 50-count...
Ultra clear, archival-grade sleeves for board game cards with Ultra PRO's quality seal. Protects and extends the life of board game cards. 50-count packs. Fits games such as Settlers of Catan.PLEAS...
In the Vs System 2PCG card game, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player's main character in a game of superhero battles ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '