By I Will Never Grow Up
An Expansion for Into the Black: Boarding Party, the semi-cooperative space pirate dungeon crawl by James J Campbell and I Will Never Grow Up Games.Just when you tho...
The harvest is in, and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.
In Lanterns Dice: Lights in the Sky, players act as artisans, decorati...
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the bounda...
The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want...
Welcome to Overlight, a kaleidoscopic fantasy landscape nestled among the shards of a broken world. This world, eternally innew forms of peril, requires champions capable of wondrous miracles.This ...
Journeys is a set of four 12-card expansion packs for Hero Realms! Conquest and Discovery add the new Quest and Artifact card types. Quests are secret objectives that players may complete to earn A...
Exploding Kittens is a highly strategic kitty-powered version of Russian Roulette. Players try to avoid drawing Exploding Kittens (which boot them from the game) using catnip sandwiches, de...
Use an innovative deck of action cards to start playing the world’s greatest game instantly! Includes 2-sided chess board, 32 chess pieces, 56 action cards, card tray, and instructions. Ages 7 &...
Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their...
THIS EXPANSION GIVES YOUR GAME 20 MORE RIDICULOUS RIGS, 10 MORE HILARIOUS HOMES, 50 ADDITIONAL GO REDNECKIN` CARDS AND ALL-NEW CHARTS FOR AN EVEN WILDER RIDE ON THE REDNECK LIFE JOURNEY THROUGH BLU...
One is a skilled hunter, the eagle-eyed sniper who never misses a shot. The other is a fearsome werewolf, who is both a formidable villain and a literal party animal. You’ve seen these two tangle i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '