5-15 Minutes. 2-9 players. Ages 10+
Game Description:
Welcome to FaeKin. A fast-paced, beautifully twisted game of social deduction, where everyone can lie but no one has to.
With the balance betwe...
Why People Love Biome
Highly Thematic Gameplay: Immerse yourself in a world filled with over 120 unique plant and animal species.
Stunning Art and Design: Beautiful illustrations bring your Bio...
D&D Nolzur's Marvelous Minis: Wave 21- Mummies.
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic...
CHOCOBO'S CRYSTAL HUNT DELUXE brings together the beloved base game CHOCOBO'S CRYSTAL HUNT and its expansion CHOCOBO'S DUNGEON & MONSTERS in one delightful combo! With newly illustrated cards a...
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trick—not being able to is considered playing “off-...
In Soda Jerk, you’ll be dealt a hand of delicious soda ingredient cards, including strawberry, blueberry, banana, kiwi, and orange. On your turn, either:
Play a card face down in front of one o...
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five). The highest bidder becomes the Lead Witch, a...
Use as many of the letters in the middle of the table AND use any number of other letters. You'll just score for the letters showing.
When you've played word games in the past, have you ever been a...
Whodunnit? A suspicious lineup of supervillains lies before you and your team, and you’re tasked with finding the true criminal.
At the start of the game, you’re secretly given information about tw...
Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure!
On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combin...
Players play as "Finders" and attempt to correctly place "Thing" Cards into a Venn Diagram. Each Ring of the Venn Diagram has special rules. The twist? Only one player, playing as "The Knower," kno...
Over the course of five rounds, name movies that fit more and more specific criteria. If you get through all of them, you're definitely a movie buff!
What's in the box?
Components
Bring your own ...
In High Society, you and up to 4 of your high-roller friends will flaunt your wealth to cement your place in the upper crust. Bid on luxuries like exquisite jewels, vintage wine, or the grand opera...
Bide your time, but don't wait too long or you won't get any candy!
In Piñatas, you want to take tricks as late as you can.
Once you take three tricks, you're out of the round. But, you get points ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '