Herein lies complete rules for running Zero-Level (Commoner) Playable Characters in 5E.Try a new kind of adventure where all the players take the roles of bakers, costermongers, gong farmers, juggl...
From savage lost Atlantis to the furthest reaches of the stars…Amazing Adventures is the next level of SIEGE Engine role playing. Using the same celebrated rules as Castles & Crusades, this mul...
For many long years, the Druid Argus has kept the Forest of Everwood safe. His efforts have pitted him against foes great and small. No matter the challenge, Argus has always found the wherewithal ...
The Celebration of the Black begins with the unfurling of the Banner of the Black Moon. Delivered to the streets of Bergholt by the gods, the Banner is raised high and paraded through streets and a...
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on cul...
The sounds of battle!
The ringing of sword on sword, the crack of an axe as it thuds into wood and iron, the whistling arrow as it flies from the bent bow, the dull clattering of hammer on helm, a...
The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, w...
Brian Young has delivered us the sixth in the Mythos Series, bringing to life the world of Ancient Egypt. From a history of that desert land, the mythologies surrounding its creation and the gods w...
The Codex Classicum plunges into the mythological realms of the ancient Greeks and Romans. The myths to the magic, the gods, goddesses, monsters, heroes and legends of the ancients, all brought to ...
The Celts dwelt in a world wholly separate from our own – of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with ...
Part 1 The Almanac: The Almanac introduces you to the world of Aihrde, from the cosmological stand point, the world itself and its many diverse peoples, and then at last to the Lands of Ursal, call...
In Monstrous Armory C&C unleashes those weapons and armor used by monsters, humanoids, fey, giants, magical beasts, and even aberrations. Chosen and preferred weapons for kobolds, gnolls, bugbe...
From a history of that ancient land of verdant forests and beautiful mountains to the mythologies surrounding its creation and the gods who carved it from the ether, the realms they ruled and the m...
Though the gods dwell beyond the confines of the world, they are drawn to it. Too often they see to force their will upon the realms of mortals. Channeling this divine will lies upon the shoulders ...
This book is your companion for running the world’s greatest gun-toting, sword-wielding, starfighter-flying, gadget-making, superpowered, science, sorcery, horror, multi-genre role playing game, po...
The harsh, untamed wilderness of the Graffenvold has never known peace, though those who hide behind castle and town walls like to pretend they’ve mastered all that the wide world has to offer. Thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '