THE VASTNESS OF SPACE.A home to scattered plains of emptiness and realms of nothingness. Within such voids lies the domain of the Elder Space God. An ageless entity that has seen countless births a...
Beggar’s Ridge, once a thriving humanoid mining sector, lies abandoned and overrun by mutant rednecks, irradiated monsters, zombies, and nuclear squirrels. Forgotten mines, rumored to house treasur...
IT'S BULKING SEASON!Venture deep within Khaos ridden derelict space ships to find strange tech and meet new Xenos. AND KILL THEM!!!!!Space Bulk is a random generator supplement to build wild locati...
A solo 3-D Hex Hunt for BUGZ! Mutant Hybridz to be exact!Don't let the solo name fool ya! This is made for both solo play and as a proper adventure, just make sure to share the 3-D glasses (That ar...
A level 7 adventure for DCC RPGGoodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E ...
Now updated to the same text as the fourth printing! This newly expanded version with 16 pages of additional content!Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-s...
A paranoid, conspiracy laden, stand-alone adventure for Levels 1-6+ for Dungeon Crawl Classics. Visit "Mercy of Angels", a Town in the woods rife with Problems. Trek through the Shattered Woods esc...
From savage lost Atlantis to the furthest reaches of the stars…Amazing Adventures is the next level of SIEGE Engine role playing. Using the same celebrated rules as Castles & Crusades, this mul...
For many long years, the Druid Argus has kept the Forest of Everwood safe. His efforts have pitted him against foes great and small. No matter the challenge, Argus has always found the wherewithal ...
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on cul...
The sounds of battle!
The ringing of sword on sword, the crack of an axe as it thuds into wood and iron, the whistling arrow as it flies from the bent bow, the dull clattering of hammer on helm, a...
The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, w...
The Codex Classicum plunges into the mythological realms of the ancient Greeks and Romans. The myths to the magic, the gods, goddesses, monsters, heroes and legends of the ancients, all brought to ...
The Celts dwelt in a world wholly separate from our own – of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with ...
Part 1 The Almanac: The Almanac introduces you to the world of Aihrde, from the cosmological stand point, the world itself and its many diverse peoples, and then at last to the Lands of Ursal, call...
In Monstrous Armory C&C unleashes those weapons and armor used by monsters, humanoids, fey, giants, magical beasts, and even aberrations. Chosen and preferred weapons for kobolds, gnolls, bugbe...
From a history of that ancient land of verdant forests and beautiful mountains to the mythologies surrounding its creation and the gods who carved it from the ether, the realms they ruled and the m...
Though the gods dwell beyond the confines of the world, they are drawn to it. Too often they see to force their will upon the realms of mortals. Channeling this divine will lies upon the shoulders ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '