Expanding Role 4 Initiative`s line of Dungeon Tiles is our new Graystone artwork. Not only do these tiles provide a more realistic stone floor appearance, they are accented with various dungeon fl...
Further expanding Role 4 Initiatives line of Dungeon Tiles is our new Earthtone pattern. Make your games arid setting come to life with a realistic dry earth texture -- perfect for indoor or outd...
Further expanding Role 4 Initiatives line of Dungeon Tiles is our new Earthtone pattern. Make your games arid setting come to life with a realistic dry earth texture -- perfect for indoor or outd...
A level 4 adventure for 5E
Deep beneath the Trayban Monastery, a group of monks has gone missing. Your party is sent into the treacherous tunnels to find them, but you weren’t expecting to do battl...
A Level 2 Adventure for DCC RPG
Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day, all gains are lost and the game begins anew. It is up to the adven...
A Tome of Inspiration for Fantasy Game Masters
GM Gems is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught fla...
A Level 1 Adventure for DCC RPG
This updated 2nd printing includes all-new cover art by Russ Nicholson, as well as a new bonus adventure!
At the mercy of Chaos! Abducted by the Court of Chaos, th...
A Level 1 Adventure for DCC RPG
Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the sou...
Presenting the bleeding edge in role playing tools!
The zero-level character creation funnel is one of the most popular aspects of DCC RPG play. Now we are thrilled to present an even more exciting...
A level 6 adventure at the Center of Aereth
The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand l...
Description
The annual Goodman Games community-building sourcebook is back with a new title this year!
One of the most popular releases of the year returns! This annual compilation of articles for ...
ALL NEW MATERIAL! A book that has become a legend, despite never before being published!
The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showca...
A 3-panel guide to help Judges run games smoothly!
The inside contains three panels of the most frequently consulted tables for the Judge. The outside contains a dynamic Doug Kovacs mural and some ...
A Compilation of Adventures for Character Levels 1-5
This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a sing...
A Level 2 Adventure
Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '