As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.
Welcome To... plays like a roll-an...
With Village Port, an expansion for Village, you now have the option of boarding your own ship and traveling the seven seas. Hire captains, sell domestic goods, and pick up foreign commodities. Sen...
Village Inn, the first expansion for the award-winning game Village, adds two new buildings to the village: the brewery and the inn.
The brewery is a new craft building where you can acquire a new ...
A collection of former promo cards for the Spartacus board game. This is a set of five Gladiators to add to your game: Acerbitas, Dolor, Hadrianus, Magnetius and Zephyros
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark a...
Pathagon is an exciting, ever changing new strategy game of building paths. While Pathagon is quick and easy to learn, there is a depth of strategy that will keep you on your toes. Players tak...
Japanese troops landed in northeastern New Guinea in July 1942, and quickly began a march over the forbidding Owen Stanley Mountains toward the vital anchorage and airfield at Port Moresby on the s...
A contest got the designers of Mr. Jack 137 ideas for new characters. Out of those 137 two were chosen:
Steve McKeogh's “Spring-Heeled Man” who can jump over other people or obstacles
Arnaud Fillo...
Moons is a trick-taking card game in which suits are represented by different planets in our solar system, and card ranks are represented by the moons that orbit them.
Set UpSeparate all the planet...
A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has mod...
Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.
As the sec...
The Cell Games are on and the world's greatest fighters have gathered see if they have what it takes to defeat Cell, the perfect warrior. Teaming up to take him down, Goku, Gohan, Vegeta, Krillin, ...
A traditional tile game played in many different cultures around the world. This entry is for Western Dominoes; the standard set being the 28 "Double Six" tiles. Chinese Dominoes use a 32 tile set ...
With a piece of land to call your own, a handful of resources, a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to mak...
The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city's society. In Courtier, you move within these circles of social p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '