The 240-page hardcover Fantasy Companion provides all the tools you need to travel to fantasy lands or create your own phenomenal setting for Savage Worlds Adventure Edition. New layout, edges,...
Introducing the Geologist's Primer, a system-agnostic illustrated guide to real-world crystals, minerals, and metals. Inspired by 19th-century field guides and the millennia of folklore, myths, and...
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those d...
The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a...
Encyclopedia Draconia is the first supplement for Epyllion, a fantasy tabletop roleplaying game about young drakes who investigate rumors, solve problems, and discover the truth of a growing evil i...
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with...
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstr...
Introducing the Imperium Maledictum: Collector's Edition – a stunning tome that demands pride of place on any bookshelf! This exclusive, limited edition volume is expertly c...
Some players desire more than a simple character sheet to present their creation. The BESM Character Folio is the ultimate journal for detailing characters from any style of game ca...
In the oldest times, the world was ruled by dragons and demons. They were the primordial forces through which the world and its primeval matter was formed. They were opposing princ...
The Matrix that most people know is strictly ordered and controlled, but hackers know the secret: behind all that is chaos. Resonance, Dissonance, the Deep Foundation, and more can introduce elemen...
Necromancer Games is back: are you ready to rock the new edition old-school style?We put together a team of some of the best adventure-writers in RPG history to ring in the new Fifth Edition rules ...
The murky depths sits a brooding menace, ancient, indescribably evil, and ravenously hungry. Perched on his massive throne, the Sea King dreams of his massive jaws bathing i...
Just off the coast of the town of Haver, a powerful storm churns. The town has begun preparations for the hurricane, evacuating non-essentials to the nearby village of Roselake. Unfortunat...
Step into a world of wonder and magic, sparked by the innocence of humanity’s most important heroes: the children.The Wardlings Campaign Guide brings an enchanted new campaign setting to ...
This handy, 4-panel reference screen for game masters features a one-stop location for BESM tables, charts, and other resources, wrapped in a stunning full-color panoramic i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '