Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Gu...
Blaze like the sun Crash like the waves Thunder like a rockslide Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the ...
Get ready for a barroom blitz!
Pull up a stool at a high scale taproom on one side, or take your pick from a block of seedy taverns and feast halls on the other, making this durable accessory perfe...
Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these bud...
The Season of Ghosts comes to an end! With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted t...
A city’s waterfront is often the heart of its trade, and that makes it the perfect place for smugglers and criminals to hide! Flip-Tiles: Urban Waterfront Expansion provides beautifully illustrated...
A fortress is only as strong as its walls and towers, and it’s here that many battles for a castle’s control are won or lost. Flip-Tiles: Fortress Walls &...
When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased ri...
In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at...
Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewa...
In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at...
Whether it’s a sudden disaster that strikes during a sailing voyage, an unexpected discovery while exploring a desolate coastline, or the focus of a treasure map, shipwrecks present a memor...
What secrets and dangers lie hidden within the walls of this ancient ruin or this remote boneyard? Pathfinder Flip-Mat: Crown of the Kobold King presents the ruins of an ancient dwarven monastery o...
A dream is never just a dream!
The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the ...
Rebels with a cause!
The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at t...
Pathfinder’s Book of the Dead adds a massive number of undead creatures to use as adversaries and for summon spells in your game. These colorful quick-reference cards bring these creatures to life ...
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to sp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '