A backdoor cyberclinic. A fast food joint. A police station. These are places shadowrunners might encounter across the globe, wherever they get their work done.Shadow Points features thirty such lo...
An important merchant convoy has gone missing beneath the Forest of the Dead. They were last seen entering the tunnels that run from below the Forest of the Dead to the Valley of Despair. The magic...
The Wandering Monsters Deck: Waterways (5E) is the perfect accessory to randomly generate interesting and appropriate monsters to challenge your players and always keep things fun while playing top...
Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a Scho...
The Students Become the Masters! Lore-speakers are the teachers of the Magaambya school of magic, and the heroes have graduated and joined their ranks. Sent with their students to t...
The Wandering Monsters Deck: Dungeon (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games. This deck is meant to challenge your players...
Generate interesting and appropriate monsters for your tabletop RPG campaigns with the Wandering Monsters Deck: Underground (5E) expansion deck from Nord Games. This expansion deck includes: 3-5 po...
The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take...
Commands from the King! The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this trai...
From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these n...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."The Imperium is a place of mystery...
As told in Old Tradition writings, three is the number of those sources of power indissolubly bound to the three aspects of reality. In the Lunar Age, however, a contention of the arcane fi...
Galt’s executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked l...
This 286-page guide is loaded with exciting new content that brings all the action from comics and movies to your 5E game. It has all you need to create, equip, and play the superhero of your dream...
Ashes, Ashes, We All Fall Down! The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the un...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '