From the Clone Wars to the rise of the First Order, the Star Wars galaxy is constantly in a state of turmoil. When villains look to impose their oppressive will upon the galaxy, heroes will dutiful...
As Imperial walkers begin their march against Echo Base, the Rebel Alliance and its allies prepare to mount a desperate defense of their frozen refuge. Will the Rebel shields hold against the Impe...
"One thing remains. Vader. You must confront Vader. Then, only then, a Jedi will you be. And confront him you will." –Yoda, Star Wars: Return of the Jedi
Darkness and Light is the sixth and fina...
The battle for Hoth begins! The first Force Pack for Star Warsâ„¢: The Card Game is inspired by the early scenes from The Empire Strikes Back. The Desolation of Hoth brings you iconic new creature...
Versatile and extremely destructive, droidekas are a threat to even veteran squads of clone troopers and skilled Jedi Knights and when B1 Battle Droids fail, droidekas are often sent to execute the...
The fate of the galaxy is on the line in The Battle of Hoth, the fifth Force Pack in The Hoth Cycle for Star Wars: The Card Game, as massive and heavily armored Imperial AT-ATs march forward in ine...
Inscrutable behind their blood-red masks, the Imperial Royal Guard will face down anyone that dares threaten the Emperor. While little is known about these enigmatic warriors, one thing is certain:...
Evasive Maneuvers is the third Force Pack in the "Rogue Squadron" cycle for Star Wars: The Card Game. Its ten new objective sets (two copies each of five unique objectives) reinforce the cycle's m...
Relive the climax of Star Wars: A New Hope with Attack Run! Attack Run is the fourth Force Pack in the Rogue Squadron cycle for Star Wars: The Card Game, and it continues to develop the cycles majo...
Throughout the Opposition cycle, the rivalries and feuds between affiliations dominate the game. The Jedi against the Sith. The Rebellion against the Galactic Empire. The galaxy’s scum and villai...
Forge an alliance with the Ewok tribes, lead your elite strike team to assault the shield generator, or use the Death Star's superlaser to destroy the Rebel fleet. As part of the Endor cycle for St...
Enhance the look of your Star Wars™: Legion vehicles and other large units with premium plastic bases! The Premium Large Bases pack contains eight premium notched bases covering all three size...
Two great powers struggle for the fate of the galaxy across the Star Wars saga. On one side, you find the fledgling Rebel Alliance, led by a few brave politicians and desperately fighting for the h...
Take your interstellar dogfights to new heights with Draw Their Fire, the second Force Pack in the Rogue Squadron cycle for Star Wars: The Card Game! Within this Force Pack, you find powerful new f...
Players uncover new game options in Join Us or Die, the fourth Force Pack in the "Echoes of the Force" cycle for Star Wars: The Card Game. The power of the Force reveals itself as the Imperial Nav...
“Fast ship? You’ve never heard of the Millennium Falcon?†–Han Solo, Star Wars: A New Hope
Once, the vast gaps between stars and planets imprisoned each species in its own solar system. T...
Revisit the climactic events of Return of the Jedi with The Forest Moon Force Pack for Star Wars: The Card Game. As a team of heroes descends to Endor, the Rebel fleet prepares to assault the secon...
“Obi-Wan was wise to hide her from me. Now his failure is complete. If you will not turn to the dark side… then perhaps she will…†-Darth Vader, Star Wars: Return of the Jedi
Lure of the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '