Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventur...
Unlock! Epic Adventures is the seventh release of the series and features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a co-operative card game inspired b...
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventur...
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adven...
Unlock! Timeless Adventures features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system w...
Unlock! Heroic Adventures features three "escape room" scenarios that you can play on your tabletop.
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which...
UNLOCK! Mythic Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objects, and solve puzzles. Explore Mythic Greece in the “In...
UNLOCK! Mythic Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objects, and solve puzzles. Explore Mythic Greece in the “In...
The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock!adventure f...
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventur...
The world almost ended 71 years ago...
The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.
For ...
Noside has returned to ruin your day! A thick smoke lingers over the region — it must be another trick of Noside. It's up to you to stop him before it's too late! A Noside Story is a brand new Unlo...
At the beginning of The House on the Hill, strange, paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences ce...
At the beginning of The House on the Hill, strange, paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences ce...
In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '