Mansions of Madness Second Edition is a fully cooperative board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Explore t...
To celebrate The Werewolves of Miller's Hollow and its howling legacy, the original designers have decided to take all their favorite character combinations and bring them to you. With characters...
Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special charac...
Take on the Order of the Silver Twilight in the Sanctum of Twilight expansion for Mansions of Madness Second Edition! Two new heroes unite to investigate the strange events that surround Arkham’s p...
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of ...
In the skies above the Atlantic, a dirigible’s peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives...
For all its primal beauty, the thick trees and lush greenery of the jungle conceal many perils. Unrelenting heat, limited supplies, and sharp-toothed beasts would be enough to drive any intrepid ex...
Deep beneath the ocean waves, an unseen war is waged by rival corporations. Take your place in the conn and prepare for battle with Captain Sonar, a tense new real-time game of dueling submarines f...
In The Marcy Case, the first expansion to the revolutionary T.I.M.E Stories system, you and your fellow T.I.M.E agents travel back to 1992 in search of a missing girl. You’ll soon discover ...
The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and s...
Enter the Valley of the Kings and unravel a pharaoh’s secret. Under the Mask is the third expansion for T.I.M.E Stories, the thrilling, cooperative game of time travel, alternate realities, and u...
The Marcy Case is a thrilling scenario for T.I.M.E Stories that brings you to the United States in 1992.It is the first official expansion for T.I.M.E Stories.
In the game “Unfinished Case of Holmes” the players will be transported to Victorian era London and will go on an unforgettable journey full of challenging riddles and mysteries with the mission to...
Forget all you know about the Middle Ages, and explore a new reality in which magic changes everything.
T.I.M.E Stories: A Prophecy of Dragons is the second official expansion for T.I.M.E Stories.
Journey back to 15th century Spain in Lumen Fidei, the fifth expansion for T.I.M.E Stories. In the adventure, you and your friends must infiltrate a secret meeting of the Christian militant orders—...
Prepare yourself for a horrifying journey to the frozen wastes of Antarctica! In Expedition Endurance, the fourth expansion for T.I.M.E Stories, a temporal anomaly of the worst sort has opened up i...
In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you ...
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the newest expansion for T.I.M.E Stories. Four seasoned T.I.M.E agents have been sent on a m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '