Night is coming and few truly know what secrets the brightly colored masks and costumes worn by revelers during Carnival may conceal. Terror in Venice is the fifth deluxe expansion for Call of ...
"In his house at R’lyeh dead Cthulhu waits dreaming." –H.P. Lovecraft, “The Call of Cthulhuâ€
When you discover the terrifying truth about the full reach of the cult of Cthulhu and its sinis...
Deep in the bowels of the fetid swamps and shadowed woods of Louisiana, evil lurks. Dark Priests of hidden religions make blood sacrifices in the name of the All Mother, The Black Goat of the Wood...
Steam Torpedo: First Contact – R&D is a non-collectible booster pack for the tactical submarine battle game Steam Torpedo that includes ten new submarine compartment tiles, thereby allowing p...
New collaboration between Warhammer 40K and the Heroes Tactical System.Tells the battles at Sulphora Hive, taking place during Telion's hunt for Zanzag.
Contents:- New Rules (Sheets)- 1 Campaign fo...
New collaboration between Warhammer 40K and the Heroes Tactical System.Tells the battles at the wall of Gospora Hive, and Zanzag's escape.
Contents:- New Rules (Sheets)- 1 Campaign for 4 Scenarios ...
The Rivals for Catan: Age of Darkness, a 90-card expansion for The Rivals for Catan, includes three separate theme sets that can be used with the base game:
• The Era of Intrigue – You will witness...
There are many strange and mystical creatures in the lands of Westeros. The Giants are among them. These massive creatures are just like humans, only much, much, much bigger. Anyone who says that s...
Battle with some of the greatest and most infamous heroes of Rivet Wars.
Rivet Wars: War Room gives players access to some of the greatest and most infamous heroes of both the Allied and Blight for...
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable...
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
Expand your Legend of the Five Rings: The Card Game collection with Meditations on the Ephemeral, the sixth Dynasty Pack of the "Imperial Cycle"!
Each of the seven Great Clans receives new cards th...
Expand your Legend of the Five Rings: The Card Game collection with Into the Forbidden City, the third Dynasty Pack of the "Imperial Cycle"!
Each of the seven Great Clans receives new cards that co...
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."–...
Lock 'n Load Tactical: Battle Pack Alpha (Second Edition) now comes in full color with 14 scenarios designed to increase the replayability of your Lock "n Load Tactical series. Lock 'n Load Tactica...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '