New collaboration between Warhammer 40K and the Heroes Tactical System.Tells the battles at Sulphora Hive, taking place during Telion's hunt for Zanzag.
Contents:- New Rules (Sheets)- 1 Campaign fo...
New collaboration between Warhammer 40K and the Heroes Tactical System.Tells the battles at the wall of Gospora Hive, and Zanzag's escape.
Contents:- New Rules (Sheets)- 1 Campaign for 4 Scenarios ...
Battle Line is a two-player card game built around the theme of warfare during the age of Alexander the Great. Battle Line features 60 full-color Rodger MacGowan/Mark Simonitch cards depicting the ...
The Rivals for Catan: Age of Darkness, a 90-card expansion for The Rivals for Catan, includes three separate theme sets that can be used with the base game:
• The Era of Intrigue – You will witness...
Starfighter is a two-player-only game of space combat in which each player tries to assemble card combinations that deliver effective attacks on the opponent.
The original feature of the game is...
Sedition Wars: Battle for Alabaster is a fast-paced tactical miniatures game for two players. Survival horror at its finest, game play is fast and bloody, creating urgency and claustrophobic terror...
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable...
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or...
For two players
Chess Perfect learning game for beginners
Chess Pieces are marked with arrows to teach the player what the direction of chess pieces can move.
Pieces are big enough for small hands...
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."–...
In Thunder & Lightning, players take on the role of Thor or Loki and fight their way through an army in an epic mythological showdown. Because Loki has already stolen Odin's Crown, the Allfathe...
LYNGK is a synthesis of the first six games of the GIPF Project.
The game is played with 48 pieces in six colors. At the start of play, all colors are neutral and do not belong to any player....
The Pillbug moves one space at a time, but has a special ability it may use instead of moving.The special ability allows the Pillbug to move an adjacent piece (friend or enemy) two spaces up onto i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '