Amora the Enchantress has devoted her immortal life to the pursuit of power. One of the most powerful magic-wielders in Asgard, Amora is well known for her immense beauty and i...
The mutant twins Wanda and Pietro Maximoff are powerful beings who have fought on both sides of the mutant divide, as founding members of the Brotherhood of Mutants, and member...
One of the X-Men’s oldest foes enters Marvel: Crisis Protocol! Cain Marko is the brutally strong Juggernaut, a human wrecking ball of unstoppable force who lays waste to everyt...
The ultimate weapon comes to Marvel: Crisis Protocol! Once the Russian criminal Arkady Gregorivich Rossovich, Omega Red is the product of extensive and invasive experiments that transformed hi...
Mystique is a peerless shapeshifter, able to alter her physical appearance and voice to match another person’s as a perfect mimic. Little is known about her early life, though she has claimed t...
A good man with a criminal past, when Scott Lang broke into the home of the original Ant-Man Hank Pym and made off with Pym’s Ant-Man suit, Lang inadvertantly began down a path that would ultim...
Max Eisenhardt, the man who would become Magneto, faced unimaginable discrimination and evil during the Third Reich’s rise to power in World War II. He survived, thanks in part to the manifest...
Iron Man’s Hulkbuster armor is one of Tony Stark’s crowning achievements, a machine created to attempt the impossible: contain a raging Hulk. It is among the most substantial armored suits devi...
Adopted by Thanos, Gamora was raised to be the fiercest warrior in the galaxy and serve the Mad Titan in his goals of conquest. Gamora proved herself equal to her title of “Deadliest Woman in th...
The result of genetic experiments and cybernetic enhancements, the walking, talking, fighting creature known as Rocket is a force to be reckoned with. A gifted pilot, deadly marksman, and cunnin...
Frank Castle was an honest ex-Marine just trying to live a normal life with the family he loved. When his family was tragically gunned down, Frank went on a mission of vengeance, first against t...
"One of the first and most promising students of Xavier’s School for Gifted Youngsters, the mutant Jean Grey is gifted with the power of telepathy and telekinesis. She uses these powers as one o...
Goryō is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charg...
The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!
On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizi...
As Imperial walkers begin their march against Echo Base, the Rebel Alliance and its allies prepare to mount a desperate defense of their frozen refuge. Will the Rebel shields hold against the Impe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '