For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or...
In the innovative, two-player co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest.
Work together to play tricks and move through t...
Based on the epic HBO series, Game of Thrones is a card game in which two players wage war in the fields of Westeros and conspire to crush their opponents at court in King's Landing. Two fixed, fif...
Geek Out! is the game of mind-altering fun that finds out once and for all which player is the most knowledgeable about their favorite 80's pop culture subjects! You don't have to be a geek (but ...
GeekOut! Is the game of mind-challenging fun that finds out once and for all which player knows the most about your favorite video game subjects! Players draw cards that list things which fall unde...
In Glasgow, players travel the city (in an abstract manner) to collect resources, take special actions, and most important of all construct buildings. Build a factory, and you'll receive more good...
GobbletGobblet is the Award-Winning, Fun Game of Strategy. As easy as Tic-Tac-Toe, Gobblet can be learned in a few seconds and is fun to play again and again.Beautifully crafted, Gobblet is...
est your memory and appetite for laughs with this easy to learn and quick game of strategy. Cartoonish wooden characters bring pizzazz to this Tic-Tac-Toe style game. Just line up three of ...
Designed for use with either starter set, these expansions include everything a player needs to add a new champion to their warband. Each expansion comes with a new champion, their followers, and t...
Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions a...
Goryō is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charg...
Our ancient ancestors created images on the walls of caves to tell stories about their world and the animals they shared it with. And perhaps they - like you today - played games to make those stor...
The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You ...
Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for tak...
Grab a Mech and get to fighting... fast! Based on the free-to-play FPS, HAWKEN, you will pilot a Mech with the goal of knocking out your opponent's Mech. In Hawken: Real-Time Card Game, your deck ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '