The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!
On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizi...
New collaboration between Warhammer 40K and the Heroes Tactical System.Tells the battles at the wall of Gospora Hive, and Zanzag's escape.
Contents:- New Rules (Sheets)- 1 Campaign for 4 Scenarios ...
New collaboration between Warhammer 40K and the Heroes Tactical System.Tells the battles at Sulphora Hive, taking place during Telion's hunt for Zanzag.
Contents:- New Rules (Sheets)- 1 Campaign fo...
Hexover is a fun and fast moving new strategy game of reversing momentum. Hexover takes a new twist on play pattern with roots dating back to England is the 19th century. The play pattern, which...
Canada’s westward expansion was very different than that of the United States. In the U.S., conflict in the westward movement was between the White Man and the Native Indian, and a common languag...
Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black...
Hive Carbon is the black and white edition of Hive, but it contains the expansion sets, The Mosquito and The Ladybug. All the 38mm tiles are in black or white plastic.
Hive is a highly addictive st...
The Pillbug moves one space at a time, but has a special ability it may use instead of moving.The special ability allows the Pillbug to move an adjacent piece (friend or enemy) two spaces up onto i...
Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black...
Hive: The Pillbug is a new pair of tiles that can be added to Hive. The pillbug moves like the queen bee—one space at a time—but it also has a special ability that it may use instead of moving. Thi...
The competition of the builders continues in Imhotep: The Duel! In this game, players take on the roles of Nefertiti and Akhenaten, one of Egypt's most famous royal couples. Game pieces must...
Together, players build a pyramid of light brown and dark brown wooden blocks. Anticipate your opponent’s moves by playing cubes in their colour... In order to be the winning architect there must...
In Ivion: The Hound and The Hare, you can battle as the wise and faithful Saint or the deceptive and cunning Illusionist. They can battle one another or any other character in the Ivion line of gam...
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the...
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '