In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-era...
Runes & Regulations is a 2-4 player strategic card game that combines the aggressiveness of a horde of dragons with the passive-aggressiveness of a suburban unicorn.
Immerse yourself in this wo...
A dark cloud looms as a powerful warlock moves into the neighborhood. The Nefarious Neighbor expansion opens your Runes & Regulations game up to 8 players, and each of them has a secret...
Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.
In more detail, each player builds a stained glass window by building up a gr...
Sagrada: Artisans is a legacy game take on the stained glass window game Sagrada. Players will compete as rival families of stained glass artisans, who work on the Sagrada Familia's wi...
Pharaoh is dead and his funerary barge sails slowly down the Nile toward his tomb where his spirit will stand before the judgement of Osiris.
Pharaoh had no offspring so tradition holds that the go...
The year is 1692 and the witch hunt in Salem, Massachusetts is heating up. Players, each representing a historical person from the town of Salem, will play accusation cards to reveal other players'...
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factoryâ€, which fueled the war with heavily ar...
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventu...
In the summer of 2018 Stonemaier challenged Scythe fans around the world to design 32 new encounter cards. The result was an outpouring of creativity and clever writing that Scythe designer...
The Scythe modular board adds a new level of variability to Scythe, with the map (double-sided board and 4 big double-sided tiles) and the faction locations (home base tiles) changing every time yo...
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark a...
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, th...
Once every year, the high faerie lords of Summer, Autumn, Winter, and Spring gather around the first Stones at the heart of the mystical realm of Arcadia. Once upon a time, they worked in unison to...
Seasons: Enchanted Kingdom, the first expansion for Seasons, includes two copies each of 20 new power cards, 10 enchantment cards, 12 special ability tokens that fit into the hole on a player board...
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, pl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '