Troubles a-brewin'! It's exam time at School of Sorcery, and the mischievous witches have crafted their strongest potions and hexes to win the coveted Witches Cup. A little eye of newt, toe of frog...
The legendary Witchstone has a powerful energy field. But every 100 years this energy field begins to diminish. During this time, eminent wizards and witches gather to restore the Witchston...
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
Players compete ove...
The ultimate game of trump now includes 3 different levels of strategy! Classic WIZARD Card Game and its variations have been enjoyed by millions of players around the world. WIZARD OMNIBUS int...
Wizard Junior uses the same game play as its older brother, Wizard, with players bidding on the number of tricks they will take during a hand, but simplifies things for the younguns so they can get...
Wizard Kittens is a semi-cooperative set collection card game. Players are wizard kittens who have accidentally released a few curses from the library's restricted section. Now they must defeat the...
Magical Monsters are on the loose! Those overly curious wizard kittens are at it again! First, their library escapades released a curses from a forbidden spellbook. Now those fuzzy magic users ...
A new era of wonder begins! Based on the long-awaited movie Wonder Woman 1984, this fast-paced card game lets up to four players take on the role of the Amazon princess as she fights off villains a...
The Red Queen looms large over Wonderland, with many monsters and other frightful things at her command. Alice and her friends must do their best to ward off the Red Queen's influence and restore p...
Wrong Party is a card drafting game where you’ll try to host the perfect party with the weirdest guest list. This 2-5 player game combines the fun of a costume party, the scheming o...
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and e...
You`ve Got Crabs is a team-based party game focused on passing secret signals to your teammates without getting caught by the other players. The cards feature original art by The Oatmeal and a new ...
Youve Got Crabs is a team-based party game focused on passing secret signals to your teammates without getting caught by the other players. The cards feature original art by The Oatmeal and a new g...
Mirror is a group session zine with a collection of exercises designed to provide a moment of personal and communal reflection. Our every day life is full of distractions, this zine explor...
Nothing To Talk About is a zine with 9 games for 2 people to play over any messaging app. All of the games are vastly unique, with a range of styles and mechanics. Use these as an ice breaker, a st...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '