In Buru, you are a noble of the 14th century Majapahit empire, a powerful thalassocracy (maritime kingdom) that presides over the Indonesian archipelago. At the orders of the king Hayam Wu...
Spy, swap, and peek to find Cabo the unicorn in this simple card game.
Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning...
Spy, swap, and peek to find Cabo the unicorn in this simple card game.
Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning ...
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and ...
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy. The land around Carcassonne is being visited by a dragon, making life very difficult for the foll...
In Cartographers: A Roll Player Tale, players compete to get the highest reputation at the end of four seasons. Each season, players draw on their map sheet and score against unique conditions at t...
The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter D...
The Nebblis: Plane of Flame map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.Contents:75 double-sided map sheets3 volcano cards.
The Affril: Plane of Knowledge map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.Contents:75 double-sided map sheets3 scoring cards.
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The Affril: Plane of Knowledge map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.Contents:75 double-sided map sheets3 scoring cards.
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Explore a dark, enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game. Throughout the game, you'll collect resources, learn new spells, summon a ...
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. C...
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of...
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players...
Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!Evil lurks in the towers and dungeons of Castle Ra...
In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double t...
F
ollowing along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a s...
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to del...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '