Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with...
An Adventure for 0-Level Characters
The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for...
A Level 3 Adventure for DCC RPG
At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. On...
A Level 4 Adventure for DCC RPG
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughte...
A Level 3 Adventure for DCC RPG
For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrif...
Set sail for adventure in this complete coastal campaign setting for Fifth Edition. The book includes seaside locations, aquatic villains, pirates' treasures, and more. Battle deadly dra...
Enter the realms of dread and terror in this horror-themed campaign setting for Fifth Edition. Clattering skeletons, bloodthirsty vampires, ravenous werewolves, and more lurk in the s...
Set sail for adventure in this complete coastal campaign setting for Fifth Edition. The book includes seaside locations, aquatic villains, pirates' treasures, and more. Battle deadly dra...
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders...
A Level 4 Grimtooth adventure compatible with DCC RPG
Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth’s father in a great battle. They hid the troll leader’s body and...
The sea-faring orcs of the Odzedoz clan have grown more and more dangerous over the last few months. Just recently, the tribe attacked the fishing village of Haver during a hurricane. Now,...
A rules-light, flavour-heavy roleplaying game of industrial horror and cosmic strangeness. Written by Chris McDowall (Electric Bastionland). Graphic design by Johan Nohr (MÖRK BORG).
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A richly illustrated, encyclopedic deep dive into the history of roleplaying games.When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplay...
The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old ag...
With more than 350 classic and brand new monsters, this 320-page hardcover rulebook greatly expands on the foes found in the Pathfinder Bestiary. From classic creatures like serpentfolk and...
Say Your Prayers! In a world steeped in divine magic, temples are centers for the power of the gods. Though the temples of benevolent deities can provide respite to weary heroes, those devoted to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '