The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new di...
A FAST-PACED CARD GAME OF ONE-UPMANSHIP
Sometimes you roll a 1...
… and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Roleplaying Game, the dice may control your fate, but in ...
Journeys is a set of four 12-card expansion packs for Hero Realms! Conquest and Discovery add the new Quest and Artifact card types. Quests are secret objectives that players may complete to earn A...
When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't r...
Ozrik the Adept expands the party at the Red Dragon Inn with a brand new elementalist who is a master of manipulating his abilities. Many of Ozrik's cards have more powerful effects if you ...
This expansion enhances our top-selling Skull King game by introducing new characters and exciting twists. Designed to be added to your base set, it brings extra layers of strategy and unpredictabi...
Brother Bastian was a member of a severe sect devoted to Korash, the god of justice and light. When he learned of an orc masquerading as a paladin of his god, he was furious. But upon meeting her, ...
Just like in the base game Camel Up, five camels are competing in a race of several legs. The goal Camel Up, five camels are competing in a race of several legs. The goal of each player is to bet o...
It’s all connected! In this sneakily strategic card game, players flip, twist, and turn their cards to align and cover their opponents’ shapes with matching squares, triangles, and rectangles. With...
The Discovery pack contain 6 new quest cards and 6 new relic cards. You will get secret quests at the start of the game, each giving you a special objective. When you complete a quest, you imm...
The Conquest pack contain 6 new quest cards and 6 new relic cards. You will get secret quests at the start of the game, each giving you a special objective. When you complete a quest, you imme...
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different...
Each turn, all players secretly write a number from 000 to 999 on their tile, then simultaneously reveal them. Writing a bigger number gives you more points, but it’s also a risky bet... since ...
Similo is a cooperative deduction game. Each version comes with a deck of 30 cards, beautifully illustrated by Naïade, showing the portrait, name, and a brief description of a series of cha...
Tell Tale is an improv game based only on picture cards, with four different game rules:
• Questions/Answers: Each player get eight cards and alternately asks another player a question based o...
Zariah is a special kind of sommoner mage one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alement...
The Re-Gifter, The Thief, Switcheroo, Pouch Head...these are just some of the names of the 14 chaos-inducing Party Power tiles in BANANAGRAMS Party edition. Each tile holds its own special ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '