Elemystic is a 9-card duel of harnessing chaotic elements.
Harness the power of the elements in a fast-paced battle of strategy and intuition! Draft, play, and combine elemental forces to outma...
You wanted more cards, and we made them! Our first deck enhancement adds 100 BRAND NEW CARDS to your Joking Hazard game. Simply mix them into your Joking Hazard deck, and enjoy. Joking Hazard: Deck...
• GET TO KNOW YOUR FRIENDS & FAMILY BETTER - When the fastest answer wins, you never know what they’ll let slip
• FAST-ACTION GROUP GAME - Get your friends and family shouting out the hilariou...
In Soda Jerk, you’ll be dealt a hand of delicious soda ingredient cards, including strawberry, blueberry, banana, kiwi, and orange. On your turn, either:
Play a card face down in front of one o...
Oh no! The Monsters are on the loose and it’s up to you to round them up! Drop the dice in the Rower. Race to find the Monster that matches! Whoever makes the most matches wins. It’s also a great w...
Players in Fast Flip need to react quickly to the fruit flying past them.
To set up, players shuffle a deck of cards, with each card showing five types of fruit and with each type of fruit appear...
This is a collection of games teaching single-unit multiplication equations (from 2 to 5). The game contains 42 cards, half of which have 5 numbers (products) on them, the other half have 5 equatio...
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Wa...
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?
Seers Catalog is an almost-shedding ca...
More Replica Fun - This card game is the perfect complement to SLAPZI, the fast, fun and easy to learn card game that rewards creativity and quick thinking. SNAPZI is a new way to make your origi...
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different...
HILARIOUS PARTY GAME: Vote for your friends on outrageous and next level questions. Find out what your friends really think of you and get to know your friends better! Share crazy and ridiculous s...
In Tiny Epic Pirates: Curse of Amdiak, rumors of the unthinkable are spreading quickly around the islands. Rumors of dead pirates returning to the sea... aboard an ominous ghost ship helmed by the ...
If Gandhi had social media, what would he have tweeted? Find out with Jokes on Who, the guess-who-said-it trivia game based on fake tweets! Prove you're smarter and more history savvy than your fr...
TAP into the fun with this exciting, strategic, and fast-paced card game that’s easy to learn and hard to put down! Created by two friends with a shared love of games, what was once known as Tapped...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '