In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral...
This pack contains three joined movement tools and four range tools to supplement your games of Marvel: Crisis Protocol with an additional set of the movement and range tools found in the Ma...
Some of Marvel: Crisis Protocol’s favorite fighters are back and ready to re-enter the fray with this Card Pack! Featuring 24 updated stat cards for some of the game’s earliest heroes and vil...
When disgraced reporter Eddie Brock bonded with an unearthly symbiote, the pair came together to form the terrifying antihero Venom. Possessing incredible strength and agility, Venom can also ...
10TH ANNIVERSARY
Players take on the roles of The Flash and Reverse-Flash using the Rivals mode of DC Deck-Building Game. Each player must recruit unique Speedsters and Rogues and utilize various E...
Wilson Fisk is a criminal mastermind and the single most feared, dangerous, and powerful crime lord in New York City. From humble beginnings as a poor street thug, Fisk used his genius intellect, p...
When industrialist Norman Osborn injected himself with his experimental Goblin Formula, it granted him incredible strength, speed, and resilience but fractured his mind, turning him into the cackli...
Jennifer Walters is the cousin of Bruce Banner, the Hulk. After an attempt on her life left her in critical condition, a blood transfusion from Banner infused her with gamma irradiation and tr...
This pack contains three joined movement tools and four range tools to supplement your games of Marvel: Crisis Protocol with an additional set of the movement and range tools found in the Ma...
The mighty Ms. Marvel enters the battles of Marvel: Crisis Protocol! Once a normal Pakistani-American girl in New Jersey with an obsession with Carol Danvers, Terrigene...
The ultimate weapon comes to Marvel: Crisis Protocol! Once the Russian criminal Arkady Gregorivich Rossovich, Omega Red is the product of extensive and invasive experiments that transformed hi...
A new era of wonder begins! Based on the long-awaited movie Wonder Woman 1984, this fast-paced card game lets up to four players take on the role of the Amazon princess as she fights off villains a...
Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players rece...
A legion of young guns from the DC Universe are ready for their time in the spotlight! In DC Comics Deck-Building Game: Crossover Pack 3 – Legion of Super-Heroes, play as a founding member of the L...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '