Nothing Personal: Power & Influence adds a whole new rogues' gallery of respectable members of society to enhance your game! Whether you're on the hunt for new gamblers or thugs, you can ...
Both sides saw the other as "invaders," so the fight quickly escalated to one of extreme violence. The fight seesawed up and down the main street of Lone Jack, and when the rebels fired the Cave Ho...
Quartermaster General: Alternate Histories is the second expansion for Quartermaster General, the critically acclaimed fast-playing World War II game. With Alternate Histories, the forces of Fra...
Some thought that with the destruction of the Deep Ones village, peace had returned to Normandy and the Madness shadows had dispersed. In the shadows, new pawns move and come to threaten this appar...
King Loosens Foreign Laborer Laws and Demands More Crafts!
Hear ye! Hear ye! This ROYAL DECREE is issued to spread the news of looser government regulations and corporate oversight to all village c...
Long ago, in the ancient city of the Mayan empire, nine temples were built with different stone blocks, but the blocks were all mixed up!
Luckily, great priests held the knowledge of powerful magic...
The fighting arms of the navy are the core of those organizations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was pr...
Plunder is a deduction card game in which everyone is a pirate captain with a buried treasure. Players attempt to steal the hidden treasures of the other captains by figuring out the three landmar...
A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city.
Each player takes a ...
At the end of the Renaissance, one alchemist rose above the rest: Theophrastus von Bombast der Hohenheim.
His skill and knowledge of alchemy and science were legendary. Each year Theophrastus wou...
A new, terrifying opponent has appeared in the corridors of the space station Theseus. What initially was thought of as strange, unknown devices clinging to the walls or closed in mysterious crates...
Waka Tanka is a very light bluffing card game in the Bullshit family. Players are Native American shamans who want to impress the tribe by conjuring various animal spirits and having long discus...
WORDSMITHÂ is all about discovering words, but instead of whole letters, you just have letter pieces in four different shapes. This brain tickling game for 1 to 4 players is a fast-paced, real-time...
In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double t...
Moop is back with more magical messed-up mayhem in his menagerie! Murder more monsters for much merriment!
This is a complete game and is fully compatible with Moop's Monster Mashupand all the oth...
In Dungeon Mayhem: Monster Madness, you play as one of six epic D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes.
Store all your Dungeon Mayhem cards i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '