Judge Dredd: Block War is a 2-player card game based on one of the greatest story arcs in Judge Dredd history. Players act as 'Perps' in their respective Blocks, when Block War breaks out. Blast th...
In Invader Zim: Doomsday Dice Game, you and up to three of your friends play as either Zim or Gir working for their Almighty Tallest Irkin overlords—or as Dib or Agent Darkbootie working to protect...
Fresco: Expansion Modules 4, 5 and 6 consists of, as the name suggests, three additional expansions for Fresco! They can be played individually or combined with any or all other expansions for the ...
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been boug...
Players use card drafting and simultaneous action selection to score points while interfering with other players' ability to do so. The game consists of four rounds. In each of them, players are de...
Box blurb translated from Japanese:
An irregular trick taking game where various individual abilities of persons forming history are tangled together.
Who will use their powers to adequately handl...
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelv...
It's simple - take turns drawing a card from the top of the deck. When it's your turn, read the card out loud and either you or the group will drink based on the prompt on the card, depending on wh...
V-Wars pits humankind against vampires in an all-out global war. Scarier still, our most steadfast allies could change sides at any time, because this new breed of vampirism is spread not by bite b...
In Traitor Mechanic: The Traitor Mechanic Game, players are automobile mechanics, all working together to fix cars. However, one of them has been hired by a rival auto-shop to undermine their effor...
Tragedy Looper: Midnight Circle is an expansion for the international version of Tragedy Looper and includes some of the material previously released in the Japanese booklet expansions Midnight Zon...
You are the Titans! As sons and daughters of Gaia you are giant deities of incredible strength and the supreme rulers of the legendary Golden Age. Once imprisoned by the Olympians, you have escaped...
Time Management: The Time Management Game is a quick-playing, tile-laying game. Players are workers at the Office of Time Management, managing the space-time continuum. Their goal is to add tempora...
The first expansion to The X-Files board game adds new agents, an additional location to investigate and a new "Monster of the Week" mechanic that brings terror in the form of some of the show's mo...
The Beast has invited you to his castle for a Masquerade. When you enter, you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!
Pl...
TANKS: The Modern Age is an easy to learn, quick-play, small-scale game, where you take command of a Tank Platoon, seeking to destroy your opponent’s tanks and secure victory. TANKS is a flexible g...
The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.At the start of a race, each player secr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '