The Heroes of Metro City: Sidekicks and Storylines expansion adds new Sidekick Power cards to the City Supply and includes expansion rules for creating a Storyline Deck in the City Supply that...
Team up to save the DC Universe! Crisis Collection 1 brings together the first two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to a...
Ancient Beasts expansion adds four legendary entities into the game - players will try to gain their favor to receive their blessings. Harness Ancient Beasts’ legendary powers but be careful – you’...
Black Powder expansion brings new soldiers, hordes, and war machines to the game. Players will have new powerful options to choose from during play, but the invaders’ threat will also be greater.
T...
All expansion cards available for the Machine of Death game, shipped in a separate box the same size as the main game box.
This includes 300 extra game cards, 100 Intel cards, and 230 Webcomics Pal...
Two new characters with ties to the kingdom of Wakanda enter Marvel: Crisis Protocol in this new pack! Existing as a sentient sound-form, Ulysses Klaw terrorizes the world with...
Two mighty Asgardians join the ranks of the gods in Marvel: Crisis Protocol! Heimdall is the all-seeing Asgardian in charge of defending the Bifrost, the Rainbow Bridge. Chosen...
Max Eisenhardt, the man who would become Magneto, faced unimaginable discrimination and evil during the Third Reich’s rise to power in World War II. He survived, thanks in part to the manifest...
King T’Challa is the leader of Wakanda, a technologically advanced nation that houses rich deposits of the precious metal vibranium. As Black Panther, T’Challa connects to the ...
Originally created by Ultron to destroy the Avengers, the androidknown as Vision turned against his creator and joined Earth’s Mightiest Heroes. Vision is able to alter his den...
Mystique is a peerless shapeshifter, able to alter her physical appearance and voice to match another person’s as a perfect mimic. Little is known about her early life, though she has claimed t...
In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifest...
Face dangerous new threats in Pandemic: The Cure – Experimental Meds as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules…for the worse! Fortunately, new ...
The result of genetic experiments and cybernetic enhancements, the walking, talking, fighting creature known as Rocket is a force to be reckoned with. A gifted pilot, deadly marksman, and cunnin...
Amora the Enchantress has devoted her immortal life to the pursuit of power. One of the most powerful magic-wielders in Asgard, Amora is well known for her immense beauty and i...
The rule of the Dark Dimension enters Marvel: Crisis Protocol! One of an enigmatic race of beings made of pure mystical energy, Dormammu possesses patience th...
Two new heroes join the fray to battle darkness in Marvel: Crisis Protocol. Born while the vampire Deacon Frost fed on his mother, Eric Brooks had a portion of the vampiric con...
The mutant twins Wanda and Pietro Maximoff are powerful beings who have fought on both sides of the mutant divide, as founding members of the Brotherhood of Mutants, and member...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '