All expansion cards available for the Machine of Death game, shipped in a separate box the same size as the main game box.
This includes 300 extra game cards, 100 Intel cards, and 230 Webcomics Pals cards.
(Does NOT include the extra blank card deck.)
Machine of Death: The Game of Creative Assassination is a storytelling game set in a world in which a machine can predict how a person will die with 100% accuracy with only a small blood sample. However, the machine delights in being vague and twisted. A card reading "Old Age" could mean you die in your sleep at age 120, or it could mean you're run over tomorrow by an elderly driver who forgot to take his pills today. Players of the game take the role of assassins, who must use the various tools at their disposal -- from storytelling to a slew of items available from specialty Black Market shops -- to create a situation in which a target is killed in a way in line with their Death Prediction. The Machine of Death Game uses this basic idea, of assassins working in a world were cause of death is known to create various game modes.
The General Gameplay of most modes works like this:
• A target is assigned, and given certain details (including Death Prediction, and possibly extra details like a favourite food or crippling phobia).
• Players – assassins – are given Black Market Gift Cards. This is their inventory, what they have to use in order to accomplish their goal: killing the target.
• Players use the Gift Cards to devise a plan.
• The plan is greenlit, either by a Chief player, or via consensus, depending on game mode.
• The timer starts and the plan is put into action. This is represented by dice rolling to beat a "difficulty score." An unlikely plan hinging on a single item may need to roll a 6 for that item, but a rock-solid intricate plan may need to only roll a 2 for all Black Market Gift Cards used.
• The plan is revised, in case of failure of one or more dice rolls. The details of this portion vary greatly from mode to mode, but involve either replacing Black Market Items, creating a new viable plan with the existing items, or calling in "Specialists"
• The target is either killed or escapes. Again, depending on mode, this is either the end of the round or the game.
Game Modes:
In Store Returns
We will happily accept unopened, undamaged items with the original receipt within 30 days, for full refund. Refund is based on method of original payment. After 30 days store credit will be given. No returns after 60 days. The customer MUST have a receipt.