The fighting in North Africa was unlike any other in World War II. Now you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the Unit...
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yum...
Ascension is a brand-new deckbuilding miniatures game where you control legendary champions, battling through a campaign to save the world of Vigil. There are many challenges ahead, but in the end...
The death curse grows and the souls of the world are in peril! Are you ready for adventure?
In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abili...
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermou...
ReneVampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their politi...
Axis & Allies Europe 1940, a deluxe edition of Axis & Allies: Europe, includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. ...
Designer : Ryan Laukat
Artist : Ryan Laukat
Number of players : 1-4
Playing time : 60-840 Minutes
Recommended ages : 13+
Language : English
“Are the stars unfamiliar here?” she asked,...
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin’s name...
A ridiculous game of brewing potions, pushing your luck, and exploding.
Draw ingredients out of your bag and put them onto your cauldron. As you spiral outward, your concoction will bring you more ...
Dear student beings,The cosmic faculty of the Technical Academy of Creation warmly welcomes you to your Civolution—the most important exam in the field of Civilization Design. Over four eras, you w...
Humanity is on the verge of collapse, committing its dwindling resources to try to colonize the Solar System. The lunar base is the launchpad for missions to colonize Titan, Europa, and Mars. As th...
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Otto...
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventu...
The Massive Darkness has returned. This time, you’ll have to take the fight the source of evil itself! Years ago, the Lightbringers defeated the Darkness. But while the Darkness may have be...
In Villainous, each player takes control of one Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '