Flower Fields is played over 3 Seasons, each composed of a variable number of rounds. On your turn, you must perform 1 action, either taking Flower tiles from the Field and placing them in your gar...
Experience an exciting new level with the 40-card expansion: 3 plant cards, 3 animal cards and 34 new rule cards. Face unpredictable situations that will change the rules of the game.
Ages 8+1-4 pl...
The war raged across Germany from 1618 to 1630 with the Habsburg, Holy Roman Emperor retaining the upperhand. Then the tide of war changed when King Gustav Adolf of Sweden, the "Lion of the North,"...
The Sacred Valley in Peru is known as “the breadbasket,” where families of farmers grow a diverse variety of crops on terraces, giant steps carved into the mountainside.Sacred Valley is a tile plac...
Assemble your hand of cards, play their effects, and take the initiative to stop the round. Will you dare to give your opponents one last turn to try to maximize your own points?In Sea Salt...
Upon the Giza plateau, the eminent architects of Ancient Egypt are summoned by the Pharaoh. The challenge transcends mere tomb construction; it encompasses the creation of engineering marvels — mon...
BUILD YOUR CRAZY TRUMPET: Connect tiles to create wild, twisty trumpets with loops, bells, flags, and musical notes. Every trumpet will look different each time you play.
FAMILY-FRIENDLY STRATEGY: ...
Join us in the tavern! A standalone card game featuring the heroes, monsters, and treasure you know and love from Dungeon Drop! Following your perilous drop into the dungeon, you are call...
Thirty years after sending the first colonial ships from Ganymede, humanity decided to launch Project Galileo! Its goal: Settle the four main satellites of Jupiter (Io, Euro...
Play as superheroes, celebrate Dia de Los Muertos or join Viking warriors in these three new epic experiences. For its new edition, Unlock! has tapped into the zeitgeist to immerse players in super...
1846 - the midwest railroad boom has gone bust, leaving in its wake hundreds of failed local railroads. Sensing opportunity in the economic vacuum, five large eastern railroads (the New Yor...
Set sail for an adventurous raid…for perhaps it will be your last! Face danger and adventure while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly f...
In the Vs System 2PCG card game, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player's main character in a game of superhero battles ...
Your task in the tile-laying game Sanssouci is to create a flower garden for the world-famous Sanssouci Palace. Competing against up to three other landscape architects, you'll have your ow...
Six New Allies! Three New Plots! One New Adversary Group and a New Commander! In Fear Itself, the first expansion for Legendary: Villains A Marvel Deck Building Card Game, players can work with (an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '