To begin restoring trust between the factions of a fractured Church of Triune, the heroes must get their leaders to agree to a summit. This meeting takes place in the city’s most popular tavern, wh...
The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst of the Gray Pools, a monolith of evil and ruin. Though the...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips allow players t...
Trapped on the Shadow Plane, the heroes find their only hope of returning home is to find and defeat Dr. Lestana Gragant, the twisted scientist who is attempting to broadcast a maddening signal thr...
On their voyage through space back to the Pact Worlds, the heroes and their new Stewards allies begin to realize disturbing gaps in their recent memory, missing moments of lost time replace...
The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they’ve got a chance to become richer than they’ve ever imagined… by stealing one of the Kalistocracy’s leg...
Hired Guns
Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's...
Whisper & Venom is a setting and adventure located in the Whisper Vale, an isolated community of insular villagers beset by an outside supernatural force and hardships of their own making. Whis...
With bounties on their heads and evidence of a conspiracy that goes all the way to the top of the Pact Worlds government, the heroes travel to Absalom Station to clear their names and root out the ...
Bodhi Patel is the brand new Lead Epidemiologist for the world’s top epidemic specialists, Global Health Agency, but there’s no time to settle in: his new boss, Helen Taylor, deploys GHA to contain...
Rebels in the Sun
A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful s...
After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-...
Be they complex fortified settlements built ages ago by long-gone ancients or more recent creations still populated by a vibrant society, underground cities ...
The G.I. JOE Roleplaying Game miniatures set provides a fun and game-changing addition to your G.I. JOE Roleplaying Game experience. Modeled after G.I. JOE characters, t...
Set your sights on the diabolical empire of Cheliax with the Hell's Vengeance Poster Map Folio! Plot your course to crush the opposition or locate the enemy's armies with these three massive poster...
The insidious alghollthus who sank Azlant beneath the treacherous ocean in ancient times mobilize their forces even as the heroes close on their enemies for a final confrontation. After preparin...
Behold the wonders of Tales From the Magician’s Skull #11!
Strange realms of horror and adventure lay in the pages ahead, spun to life by master tale tellers recruited by The Skull himself for your...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '