Emperor Gruumm has traveled into the past to recruit the villainous Zeltrax in his plan to conquer Earth before the formation of Space Patrol Delta! The S.P.D. Rangers must follow and stop him, wit...
The evil organization, Cobra, is on the attack! Cobra Commander has sent his troops to sow chaos in the world. It’s up to G.I. Joe to stop them and prevent total panic! The team will have to work t...
How To Host A Murder: Class of '54
You are headed to a special private party as the guest of Rock N. Roley, famous rock star and former fellow classmate from Roley High, Class of '54. Step into th...
A Game of Thrones: B'Twixt
Manipulate the tangled politics of King's Landing in the unpredictable power struggle of A Game of Thrones: B'Twixt! In this fast-paced card game, players lead their Hous...
The peaceful city of Rowan is surrounded by dangerous monsters. It’s up to the citizens to fortify the city, train up warriors, clerics, knights, and mages, and defend Rowan in Meeples & Mo...
Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resourc...
Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra co...
IN PYRAMIDO: FORGOTTEN TREASURES, the multi-level scoring game, players explore their pyramid and create areas with as many matching Gem icons as possible. Each pyramid will be composed of 20 Domin...
In Immortals, each game is another episode in the eternal cycle of war between the Light Realm and the Dark Realm in the World of Twilight. The armies defeated in one world are resurrected in the ...
Welcome, dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet name...
Flower Fields is played over 3 Seasons, each composed of a variable number of rounds. On your turn, you must perform 1 action, either taking Flower tiles from the Field and placing them in your gar...
Experience an exciting new level with the 40-card expansion: 3 plant cards, 3 animal cards and 34 new rule cards. Face unpredictable situations that will change the rules of the game.
Ages 8+1-4 pl...
The war raged across Germany from 1618 to 1630 with the Habsburg, Holy Roman Emperor retaining the upperhand. Then the tide of war changed when King Gustav Adolf of Sweden, the "Lion of the North,"...
The Sacred Valley in Peru is known as “the breadbasket,” where families of farmers grow a diverse variety of crops on terraces, giant steps carved into the mountainside.Sacred Valley is a tile plac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '