Infected with a sickness that threatens to turn them into twisted sadists, the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of their affliction! They soon ...
Descend into the black depths of the Goblin Tsar’s labyrinth in your next roleplaying campaign! Inhabitants of nearby villages have been disappearing, consumed by the scuttling darkness lur...
See the scenic Inner Sea with the Lost Omens Travel Guide! This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest. With t...
The Bloody Burden of Aristocracy! Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are ...
In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at...
In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Cal...
A dream is never just a dream!
The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the ...
This invaluable set of Pathfinder Spell Cards contains more than 200 spell reference cards for every occult spell in the Pathfinder Core Rulebook, giving you just as much mastery over the secrets o...
After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-...
Rebels with a cause!
The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at t...
Epic Encounters: Chambers of the Serpent Folk will send you stumbling into an ancient plot. Can you stop the Serpent Folk before they reclaim the world they once ruled?Inside, you’ll find e...
For all his epic deeds, the first high king earned countless enemies, and word of his tomb’s rediscovery has gathered an eclectic army of dwarves’ an...
The Agents of Edgewatch Adventure Path continues! Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongl...
Pathfinder’s Book of the Dead adds a massive number of undead creatures to use as adversaries and for summon spells in your game. These colorful quick-reference cards bring these creatures to life ...
"Nobody move, this is a heist!"
Whether sailing above the skyline of a futuristic metropolis or moving through the deserts of a red planet, there’s always a grav-train when you need one. This doubl...
D&D Classic Collection: Monsters G-JD&D Classic Collection: Monsters G-J is a highly collectable set of pre-painted miniatures that is inspired by iconic monsters from the original Dungeons...
Perfect StrangersA seemingly new player appears in the system: a gropu of cultists who steal a prototype that could protect New Harmony from an encroaching, invisible threat. The PCs will need t re...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '