The blasted expanse of the Shadow Barrens has menaced the Kingdom of the Blue Rose for generations. Legends of its sinister residents and the fallen glories of long-lost Mount Oritaun have provoked...
Over 110 adventures for your PF2 game!The massive Mini-Dungeon Tome II is to make your job as a GM easier, ready to rock for your gaming table!Mini-Dungeons are setting-agnostic adventures that spa...
A paranoid, conspiracy laden, stand-alone adventure for Levels 1-6+ for Dungeon Crawl Classics. Visit "Mercy of Angels", a Town in the woods rife with Problems. Trek through the Shattered Woods esc...
When you face your enemies, you need the equipment to prevail.This deck of 56 cards details the various assets an agent of a noble House might use to face their enemies, from maula pistols to lasgu...
The murky depths sits a brooding menace, ancient, indescribably evil, and ravenously hungry. Perched on his massive throne, the Sea King dreams of his massive jaws bathing i...
Keep your dice and other gaming accessories at hand in this premium quality Hunter: The Reckoning themed dice bag! The iconic flame is featured on this d...
The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst of the Gray Pools, a monolith of evil and ruin. Though the...
The Origins Award winning d20 System Character Record Folio is Green Ronin's best selling product of all time. Now, with a new edition of the world's most popular roleplaying game, the time has com...
The Holy Medicinal Order needs your help. They have recently found some mutated rodents in possession of healing artifacts of the ancients. These artifacts must have come from a local anomaly – a s...
In war there are many secrets, and in Field Manual: Mounts for Kaiser's Gate the secret of mounted cavalry is revealed. This book, written by Bill Ogden, introduces you to the various cavalries bei...
An Ancient War-Ravaged World and a Deadly Foe! Quickstart primer and introductory adventure for Mindjammer - The Roleplaying Game. Beyond the borders of the New Commonality of Humankind lies the Se...
Woe to any who dare despoil the lands of gold and fireFor Ifrians value freedom, and the divine is always close...For centuries the foolish have sought to rip the riches from Ifri, but none have be...
With the game`s world-hopping, character-altering setting, players in The Strange are always in the market for new character abilities. In addition to new descriptors and foci, In Translation: The ...
The Tyrant's Grasp Adventure Path reaches its world-shaping conclusion! The heroes learn that the keys to stopping Tar-Baphon's deadly Radiant Fire are the shards of the Shattered Shield still lodg...
The Bloody Burden of Aristocracy! Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '