The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level characters. On the cusp of completing a grand project that would wow audiences and build solidarity between the five ...
It’s all connected! The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puz...
On their voyage through space back to the Pact Worlds, the heroes and their new Stewards allies begin to realize disturbing gaps in their recent memory, missing moments of lost time replace...
The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they’ve got a chance to become richer than they’ve ever imagined… by stealing one of the Kalistocracy’s leg...
While the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, ...
A fleet of warships invades the Weydana system, and the PCs must launch their own armada to withstand the attack! When Watcher Krulveth, the leader of the invading forces, wishes to speak to the PC...
Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitan...
Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewa...
To begin restoring trust between the factions of a fractured Church of Triune, the heroes must get their leaders to agree to a summit. This meeting takes place in the city’s most popular tavern, wh...
Rebels in the Sun
A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful s...
Hired Guns
Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's...
Save the Magaambya!The heroes return to the Magaambya magic academy to find the villain they'd vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have b...
Be they complex fortified settlements built ages ago by long-gone ancients or more recent creations still populated by a vibrant society, underground cities ...
The Scarlet Triad—slavers at the center of a vast conspiracy—have been tracked to the Five Kings Mountains. There, in the subterranean city of Saggorak, the slavers have forged an alliance with...
On Track for Adventure!
Maintain the flow of combat with the Pathfinder Combat Pad initiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick...
Stand Against the DarknessThe citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cul...
Step Right Up! Hurry, hurry, hurry!
Come test your skills at one of many carnival games or experience the thrills of a looping hovercoaster! It’s all waiting for a group of heroes who are on a we...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '