A brand new post-apocalyptic tragic fantasy campaign setting for 5e!The weave unravels. The gods are dead, the lands are shattered, and the world has begun to forget what it once was. Time and dist...
Enter a cyberpunk future and take on the roles of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your f...
The Agents of Edgewatch Adventure Path continues! Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongl...
It’s all connected! The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puz...
A strange illness has spread throughout a community of Groblynns. It has transformed them into hollow beasts that only exist to attack and to feed. These fierce and savage fiends have overtaken par...
Stand Against the DarknessThe citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cul...
This rulebook contains all the rules you need to get playing, a wealth of scenarios and four full army lists for the Tribal Nations, The Aztecs, The Mayans, and The Incas. It also includes backgrou...
When you face your enemies, you need the equipment to prevail.This deck of 56 cards details the various assets an agent of a noble House might use to face their enemies, from maula pistols to lasgu...
This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and...
The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they’ve got a chance to become richer than they’ve ever imagined… by stealing one of the Kalistocracy’s leg...
"Nobody move, this is a heist!"
Whether sailing above the skyline of a futuristic metropolis or moving through the deserts of a red planet, there’s always a grav-train when you need one. This doubl...
This adventure concludes the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands ...
On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the r...
Hercules battled gods, men and monsters in a lifetime of violence and destruction. Today, Hercules is best known for his 'twelve labours', a series of near-impossible tasks assigned to him as puni...
Whether your party is on the run after escaping an icy prison or hunting mythical creatures that emerge only in winter, no Game Master wants to spend time drawing every snowbank and icicle-laden co...
Introducing an all new line of miniatures product by WizKids! These 2D minis are an inexpensive way to gain a huge assortment of miniatures. Perfect for new adventurers!
Miniatures are supplied u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '