Whether your party is on the run after escaping an icy prison or hunting mythical creatures that emerge only in winter, no Game Master wants to spend time drawing every snowbank and icicle-laden co...
The GameMaster Starter Kit gives GMs in Zombicide: Chronicles some new tools to help them run their games. First, there’s a GM screen that will help keep their notes safe from prying eyes. There ar...
Dungeons & Dragons Frameworks miniatures are highly-detailed, customizable figures, created with more experienced hobby painters in mind. These miniatures are supplied unassembled and u...
The morally questionable conglomerate, Pinnacle Biotech, is capturing superspecies from Skull Island to weaponize them for military use. Clearly, they are playing with fire. Can you stop them from ...
The incredible 2nd chapter of the Red Star Rising campaign for 5e.
An Immersive Experience: More fun for players. Easier to run for GMs.
Far more than just a supplement:
- Over 150 pages ...
Enter a cyberpunk future and take on the roles of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your f...
Dungeons & Dragons Frameworks miniatures are highly-detailed, customizable figures, created with more experienced hobby painters in mind. These miniatures are supplied unassembled and...
Stand Against the DarknessThe citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cul...
When you face your enemies, you need the equipment to prevail.This deck of 56 cards details the various assets an agent of a noble House might use to face their enemies, from maula pistols to lasgu...
On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the r...
The sun-scorched arenas of the Dread Sea Dominions await you! In this Savage Worlds setting sourcebook, you`ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest P...
The Season of Ghosts comes to an end! With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted t...
You have suffered a terrible tragedy and lost something irreplaceable.Now you have found a teacher who will teach you to harness the power of the demon to seek your revenge.What will it cos...
The Scarlet Triad—slavers at the center of a vast conspiracy—have been tracked to the Five Kings Mountains. There, in the subterranean city of Saggorak, the slavers have forged an alliance with...
A Level 4 Grimtooth adventure compatible with DCC RPG
Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth’s father in a great battle. They hid the troll leader’s body and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '