Weave mighty magics with the Pathfinder Adventure Card Game Wizard Deck! Explore four different wizard archetypes in this 109-card set, from necromancer Darago to battle-hardened Ezren. The Wizard ...
Doom From the Deep!
Dare the deadly depths with Cavernous Lair. While one side of this Flip-Mat features a view of barren, cave pocked cliffs, the other presents a maze like tangle of tunnels and ...
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an...
Adventure is not limited to dank dungeons and grimy back alleys: sometimes the greatest risks and rewards are found in the halls of queens and emperors. Pathfinder Player Companion: Heroes of the ...
Join the Evolution!
The evolution of the Pathfinder Roleplaying Game begins here! The rules in this book pave the way for next year's Pathfinder Second Edition, but we need your help to test and po...
Dive into Adventure!
There's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths ...
In It For the Money!After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion o...
Pit all your wits and weapons against the savage wildernesses and the denizens of forgotten empires in the Serpent’s Skull Adventure Path. From forays into the jungle’s depths to explorations ...
Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realms ...
The Rival Guide presents 10 fully detailed rival adventuring groups, complete with specialized spells, equipment, magic items, and unusual minions. These groups cover a wide range of themes, from h...
It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innoc...
Civilizations have risen and fallen across Golarion for thousands of years, leaving legends and ruins in their wake. Though nations may vanish, they are never truly gone so long as their traditions...
Having faith doesn't always mean worshiping a deity. From the far-flung corners of Golarion to the center of its major cities, many adherents find faith in small congregations dedicated to obscure ...
It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build stat...
Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their ...
Deputized by the interstellar police force known as the Stewards after freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their friend who is being he...
20 Express: consists of pens, score sheets, and a deck of forty cards (or bakelite tiles, depending on the edition); the tiles are numbered 1-30, with two copies of #11-19 and one wild. Game play i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '