Dungeon Crawl Classics #80: Intrigue at the Court of Chaos

Dungeon Crawl Classics #80: Intrigue at the Court of Chaos

Dungeon Crawl Classics #80: Intrigue at the Court of Chaos

Regular Price $9.99

Vendor: Goodman Games

Product Type : Roleplaying

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A Level 1 Adventure for DCC RPG

This updated 2nd printing includes all-new cover art by Russ Nicholson, as well as a new bonus adventure! 

At the mercy of Chaos! Abducted by the Court of Chaos, the adventurers face hard choices if they want to return home. The Host of Chaos desires a legendary artifact held by the Scions of Law and need patsies to retrieve it. Faced with an eternity of servitude, the party must sneak into the Plane of Law and steal the Yokeless Egg from under its guardians’ watch. But not all is what it appears when the Court of Chaos is concerned and serving the Host may destroy the party from within. Can they survive the Intrigue At the Court of Chaos?

New Bonus Level 2 Adventure — War Pit of the Chaos Wizards

Six sorcerers seek leadership of a secret convocation of Chaos-wizards, which is earned by the wizard who fields the winning team in a gladiatorial contest fought in the Sea of Chaos!

One of these wizards she wants your adventurers as her team. Since a competitor’s team must be the product of their own magic, she proposes to slay your characters and then raise them as powerful, un-dead insect-ghoul hybrids. Of course, she promises you great rewards if you deliver victory.

To win, you must defeat a pack of demonic hyenas that can teleport prey, a futuristic battle ‘bot with laser weapons, and a protoplasmic slime from the dawn of time that can turn your own magics against you!

This level 2 adventure can be run as a stand-alone or as part of an ongoing campaign.


Reviews:

    • Diehard Game Fan: “While Intrigue at the Court of Chaos is far from the usual Dungeon Crawl Classics adventure, it is a fantastic one and one of my favorites produced for the system.”
    • Skyland Games: “One thing I love about DCC is that a 1st level adventure can have you traveling between planes, and coming face to face with deities. Normally RPGs reserve this for the very pinnacle of level advancement, with DCC all bets are off.”
    • EN World: “The author has created an adventure setting which is both thrilling and heroic, and the events in which the heroes find themselves can have far-reaching consequences throughout the rest of the campaign.”

Rules Set: DCC RPG

Writer: Michael Curtis
Cover Art: Russ Nicholson
Cartography: Doug Kovacs

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