Whether the heroes are hunting down a body merchant guilty of selling corpses for necromantic reanimation or exploring the ruins of an alien civilization devastated by a natural disaster, no Game M...
Take a stand against the giants in this adventure for the world's greatest roleplaying gameGiants have emerged from their strongholds to threaten civilization as never before. Hill giants are steal...
The School of Magic is in Session
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fa...
The School of Magic is in Session
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fa...
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are ...
A new 5E adventure from Goodman Games, for level 7 characters. The archmage Deldrammon disappeared decades ago, and his tower has since crumbled to ruin. Yet whispered rumors persist about an extra...
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpos...
An adventure for levels 3-7
Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line!
The first installment, Into the Bo...
The Ultimate Guide to Alchemy, Crafting, & Enchanting is the perfect addition to the world's greatest roleplaying game! This supplement introduces a brand new game mechanic for creating items, ...
Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night ...
Dare to defy death in this adventurefor the world's greatest roleplaying gameThe talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone ...
Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 Pocket Edition has what you’re looking ...
Compact and highly portable, the Pocket Edition includes everything found in its larger hardcover edition, with a sewn binding and good durability at a very affordable price point.The Tome of Beast...
Treacherous Traps is an incredible resource for game masters looking to get more out of their dungeon design. Contained within are over 250 pre-built traps ranging in level and lethality, so that ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '