Treasure Deck CR 13-16 includes up to very rare-level magical items and starts to get into some of the highest end loot in the game. Step your role playing games up to the next level with this incr...
This addition to the fantasy role playing game Game Master’s Toolbox is designed to bring magical and non-magical items from the 5th edition of D&D out of the Player’s Handbook and DMG, and put...
Fight the War Against Draconic Oppression in this Adventure for the World's Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red ...
Every story has a beginning, and in fantasy adventures, many epic stories start in a tavern! Our new book Remarkable Inns & Their Drinks is a substantial 88 pages and provides a wealth of new ...
Turn ordinary shop visits into memorable roleplaying experiences. Remarkable Shops & Their Wares is the ultimate inspirational sourcebook to create and roleplay fantastical shops. From numerou...
Immerse yourself in monster lore in this supplement for the world's greatest roleplaying game This is NOT just another Monster Manual! Volo's Guide to Monsters provides something exciting for playe...
This set includes:*• Two (2) Cage• Two (2) Chains• One (1) Iron Maiden• Two (2) Stock• Two (2) Torture Cross• Two (2) The Rack• One (1) Drowning Through• Two (2) Hanging Cage• One (1) Table...
Create an immersive experience for everyone with the WarLockâ„¢ Accessory: Marketplace! With modular options and over 30 pieces, set the scene for the eager buzz of the townspeople ...
With Doors & Archways, you'll have everything you need for multi-room adventure scenarios. Mix and match with other WarLock Tiles for even larger adventure setups!Doors & Archways i...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips allow players t...
Your players will wonder what’s around the corner with the WarLock™ Tiles Dungeon Tiles III - Angles Expansion! Now you can create even more complex configurations when you add these to you...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips allow players t...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips allow players t...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips allow players t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '