A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insec...
The crew of the Oliphaunt have been living the good life, riding high after robbing a Kalistocracy commerce barge. But when old enemies join forces, the crew loses it all—their fort...
Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewa...
Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring...
The Agents of Edgewatch Adventure Path continues! Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongl...
Perfect StrangersA seemingly new player appears in the system: a gropu of cultists who steal a prototype that could protect New Harmony from an encroaching, invisible threat. The PCs will need t re...
Into the Fire!
With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to di...
On Track for Adventure!
Maintain the flow of combat with the Pathfinder Combat Pad initiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick...
It’s all connected! The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puz...
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on cul...
After a year of R&D, Wizkids has perfected the dungeon tile. The WarLockâ„¢ Dungeon Tile system solves many of the problems present with other tile systems. The WarLockâ„¢ clips...
When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the perfect chance for ...
See the scenic Inner Sea with the Lost Omens Travel Guide! This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest. With t...
The crew of the Oliphaunt have gone from rags to riches... and then lost everything to their rivals. Now, at last, it's time for payback! Their longtime enemy, Lord Sinjin, drow master of an interp...
For many long years, the Druid Argus has kept the Forest of Everwood safe. His efforts have pitted him against foes great and small. No matter the challenge, Argus has always found the wherewithal ...
From the fringes, the unknown beckons.
Pathfinder Dark Archive (Remastered) contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '